Game Edukasi Penghitungan Angka Dasar Dan Uang Pada Anak Disabilitas Pendengaran Sekolah Luar Biasa BC Mitra Amanda Banyudono

Dewantara, Fahrur Rizky and , Fatah Yasin Al Irsyadi, S.T., M.T (2020) Game Edukasi Penghitungan Angka Dasar Dan Uang Pada Anak Disabilitas Pendengaran Sekolah Luar Biasa BC Mitra Amanda Banyudono. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

PT. BC Mitra Amanda Special School is a school that accommodates children with hearing disabilities and autism located in Trayu, Banyudono, Boyolali. Students there have special persons such as deaf and mild mental retardation. The obstacle experienced during the learning process is the delay in their understanding. But they can adjust the environment around them. For numeracy learning materials, the teacher uses media such as paper with a picture of number sign language, and currency materials, the teacher teaches sales in school cooperatives. However, the learning media makes students feel bored and it is difficult to understand the material presented by the teacher. Researchers conducted research in the form of surveys to schools to make educational games. This educational game teaches students to be able to calculate basic numbers from 1-10 as well as hundreds to tens of thousands of money using sign language image media, which is expected to be able to increase students' knowledge in economic fields such as selling and buying goods. Learning to count numbers and money is intended to make students understand about buying and selling in the community. The making of this educational game uses construct 2, then to create and modify assets using Adobe Illustrator CS6 and CorelDraw 2018 software. Then, the researchers implemented and tested the application. Testing the application using the black box method shows that the application is running well and smoothly. Implementation is carried out using direct respondents who are given a questionnaire to measure the feasibility of the program. The results of the questionnaire show that the percentage reaches 91%, that is, that the application can be accepted by users well. With an attractive design, this game can help students learn to count basic numbers and money, making it easier for teachers to teach in class.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: angka dasar, constract 2, tunarungu, uang
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
T Technology > T Technology (General)
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: FAHRUR RIZKY DEWANTARA
Date Deposited: 16 Dec 2020 01:32
Last Modified: 16 Dec 2020 01:32
URI: http://eprints.ums.ac.id/id/eprint/87932

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