Shauma, Layuza Almira and , Dr. Malikatul Laila, M.Hum. (2020) Functional Analysis Of The English Used In Game “Cooking Academy 2: World Cuisine”. Skripsi thesis, Universitas Muhammadiyah Surakarta.
PDF (Naskah Publikasi)
1597379147800_Publication Article layuza.pdf Download (815kB) |
|
PDF (Halaman Depan)
FRONT PAGE.pdf Restricted to Repository staff only Download (533kB) | Request a copy |
|
PDF (Bab I)
CHAPTER I.pdf Download (150kB) |
|
PDF (Bab II)
CHAPTER II.pdf Restricted to Repository staff only Download (178kB) | Request a copy |
|
PDF (Bab III)
CHAPTER III.pdf Restricted to Repository staff only Download (13kB) | Request a copy |
|
PDF (Bab IV)
CHAPTER IV.pdf Restricted to Repository staff only Download (626kB) | Request a copy |
|
PDF (Bab V)
CHAPTER V.pdf Restricted to Repository staff only Download (78kB) | Request a copy |
|
PDF (Daftar Pustaka)
BIBLIOGRAPHY.pdf Download (137kB) |
|
PDF (Lampiran)
APPENDIX.pdf Restricted to Repository staff only Download (129kB) | Request a copy |
|
PDF (Pernyataan Publikasi Ilmiah)
SURAT PERNYATAAN PUBLIKASI.pdf Restricted to Repository staff only Download (41kB) | Request a copy |
Abstract
This study is an analysis of clauses are found in Game “Cooking Academy 2 : World Cuisine” by using Systemic Functional Linguistic (SFL) approach which is the functional analysis can be drawn by metafunction of the clauses are found in this game. This study can apply for English Teacher or Lecturer and Students especially in grammar and the scope of Systemic Functional Linguistic (SFL) in the school or the other institute. The objectives of the study is (1) To identify the category of mood used in Game Cooking Academy 2 : World Cuisine and (2) To examine the components and functions of transitivity in Game Cooking Academy 2 : World Cuisine. The type of study is qualitative research. In this research, the researcher found 65 clauses in the game. Based on analysis data, the researcher using Systemic Functional Linguistic (SFL) approach by using interpersonal meaning using mood structure to answer the first problem and ideational meaning using transitivity system to answer the second problem also to know what instructor mean on the game. Based on data analyzed, the researcher found 79 the category of mood, the first rank is declarative mood (89%) and the second rank is imperative mood (10,1%). In addition, the researcher found 135 participants, there are actor, goal, senser, phenomenon, token, value, and behaver. The first rank is goal (31,1%) and the second rank is actor and the smallest percentages are senser and behaver is (1,4%). After that, there is 96 circumstances, the most occur is circumstances of location, the function is to describe the location that happen in the story of the clause in the game. Keywords : SFL, meta functional, clause
Item Type: | Karya ilmiah (Skripsi) |
---|---|
Uncontrolled Keywords: | Keywords: SFL, Meta functional, clause |
Subjects: | P Language and Literature > P Philology. Linguistics |
Divisions: | Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Bahasa Inggris |
Depositing User: | LAYUZA ALMIRA SHAUMA |
Date Deposited: | 14 Aug 2020 04:55 |
Last Modified: | 14 Aug 2020 04:55 |
URI: | http://eprints.ums.ac.id/id/eprint/84454 |
Actions (login required)
View Item |