Media Pembelajaran Pengenalan Budaya Nusantara Berbasis Game Untuk Mata Pelajaran IPS Kelas 4 di SDN Kleco 1

Astuti Wulandari, Dyah and , Hernawan Sulistyanto, S.T., M.T. (2020) Media Pembelajaran Pengenalan Budaya Nusantara Berbasis Game Untuk Mata Pelajaran IPS Kelas 4 di SDN Kleco 1. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Dyah Astuti Wulandari A710150064. MEDIA PEMBELAJARAN PENGENALAN BUDAYA NUSANTARA BERBASIS GAME UNTUK MATA PELAJARAN IPS KELAS 4 DI SDN KLECO 1. Skripsi. Pendidikan Teknik Informatika. Fakultas Keguruan dan Ilmu Pendidikan Nusantara culture is one part of Indonesian history that must be preserved and preserved. So in preserving the archipelago culture by the government by incorporating archipelago cultural material into the education curriculum. The culture of the archipelago includes competencies that enter into the subjects of Social Sciences (IPS). The large amount of material such as clothes, houses, dances, weapons and traditional musical instruments, makes it difficult for students to remember the culture of each province in Indonesia. Based on the results of observations made at SD Negeri Kleco 1 Surakarta still using conventional learning methods (lectures) and not yet using interactive learning media. This study aims to develop and determine the effect of the use of interactive learning media on the learning outcomes of 4th grade students of social studies, especially on archipelago cultural material. The method used by Research and Development (R&D) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. This study uses a pretest and posttest control group method to compare student learning outcomes. The feasibility of this learning media was reviewed by media and material experts using aiken V, with an average value of 0.76 and 0.82 which was declared valid as well as techniques in calculating data using the SUS (System Usability Scale) assessment of student questionnaire results categorized as acceptable with the average value average 80%. Measurement of student learning outcomes is done by providing tests in the form of multiple choice. The value of the learning outcomes of the control class is smaller than the experimental class that is 55 <75. The conclusion of this study is that the learning media of the Nusantara Culture Learning is appropriate and influential in improving student learning outcomes in social studies subjects especially the Nusantara Culture material

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Learning Media, Social Sciences, Nusantara Culture, Construct 2
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: DYAH ASTUTI WULANDARI
Date Deposited: 09 Mar 2020 07:37
Last Modified: 09 Mar 2020 07:37
URI: http://eprints.ums.ac.id/id/eprint/82340

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