Aplikasi Game Android Pengenalan Kebersihan Lingkungan untuk Anak Usia 6 – 7 Tahun

, Triyanto and , Dr. Heru Supriyono, M.Sc. (2019) Aplikasi Game Android Pengenalan Kebersihan Lingkungan untuk Anak Usia 6 – 7 Tahun. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Environmental hygiene is an act of making or make it so the environment remains clean, beautiful and comfortable stay green in various places such as homes, schools, offices and places around. A lack of understanding about the behavior of living environmental hygiene will lead to acts that make the environment be not tejaga kebersihanya and cause bad things for human beings or the environment itself. Hence the need to provide information or knowledge on how it should keep clean in a variety of environments, especially for children so that they are accustomed to doing a clean living. Android is an operating system for mobile devices which can be installed in various applications. The game is the application in the electronic media are used as a means of playing for entertainment. In this study the authors want to make android games application for kids to introduce deeds keep the environment clean. The method used in this research is a method of SDLC waterfall model. As well as the devices used in making IE a laptop hp, smartphone with android os, application, construct 2 game engine and softwere for creating object coreldraw, photoshop and sound Manager audicity softwere. The results of this research can be in the form of the android game which contains knowledge about keeping the environment clean. The results of this research have been examined in SD 16 Karangasem Muhammadiyah to grade 1. With the results of an average 98% of students agreed this game helps in introducing environmental hygiene. So it can be conclude that educational games applications can be set as a means to help the children get to know the environment clean. Keywords: Android, Construct 2, environment, games, hygiene

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Android, Construct 2, environment, games, hygiene
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: TRIYANTO
Date Deposited: 05 Aug 2019 03:34
Last Modified: 05 Aug 2019 03:34
URI: http://eprints.ums.ac.id/id/eprint/75333

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