Perancangan Media Pembelajaran Game Edukasi untuk Meningkatkan Pemahaman Mata Pelajaran Jaringan Komputer

Maulidta, Nur Asih and , Jan Wantoro, S.T., M.Eng. and , Drs. Sujalwo, M.Kom (2019) Perancangan Media Pembelajaran Game Edukasi untuk Meningkatkan Pemahaman Mata Pelajaran Jaringan Komputer. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Network topology and IP address are one of the material on computer network subjects for TKJ Vocational High School XI class at SMK Harapan Kartasura. Learning media used in the learning process so far are still not optimizing student learning outcomes in computer networking subjects. The optimal lack of learning outcomes in these subjects, thus need to develop the learning media used. The purpose of this study was to determine the level of feasibility of 2D educational games as learning media for computer network learning for TKJ SMK Harapan Kartasura students and comparing student learning outcomes after using educational game-based learning media using power point learning media. This study uses the Research and Development method. The procedures used in this study are analysis, design (design), devepoment (development), implementation (implementation) and evaluate (evaluation). To find out the feasibility of using data collection techniques with questionnaires.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Data, Informasi, Perpustakaan
Subjects: L Education > L Education (General)
T Technology > T Technology (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: NUR ASIH MAULIDTA
Date Deposited: 24 Jun 2019 03:21
Last Modified: 24 Jun 2019 03:21
URI: http://eprints.ums.ac.id/id/eprint/73542

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