Media Pembelajaran Berbasis Game Menggunakan Construct 2 untuk Pengenalan Bentuk Angka dan Huruf pada Siswa PAUD

Susanto, Agus and , Drs. Sujalwo, M.Kom and , Sukirman, S.T., M.T. (2019) Media Pembelajaran Berbasis Game Menggunakan Construct 2 untuk Pengenalan Bentuk Angka dan Huruf pada Siswa PAUD. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Introduction of numbers and letters are one of the lessons in TK Kemiri 06 Kebakkramat Karanganyar that supports children's cognitive development. The media used still uses conventional methods in the form of chalkboards, drawing paper, coloring and singing, so that students' interest is less attractive plus the media used are easily damaged and torn during learning activities, the impact of student concentration is very lacking in numbers and letters. Therefore innovation in learning is needed which can increase students' interest and concentration, one of them is using educational game based learning media. This study aims to create and test the feasibility of learning media educational games with material introducing numbers and letters in TK Kemiri 06 Kebakkramat Karanganyar. The method used is Research and Development (R & D) with a development model through the stages of Analysis, Design, Development, Implementation and Evaluation (ADDIE). The technique of data collection used consists of observations, interviews, and 2 questionnaires. The results of this study consisted of a media expert assessment of 79.3% in the feasible category, assessment by material experts at 84.6% belonging to the very feasible category, the response results from 24 students amounting to 77.0% in the feasible category, and Pre results -test and Post-test using the Mann-Whitney U test obtained the results of the Pre-test value of 0.121 and the results of the Post-test value were 0.179. So it can be concluded that educational game-based learning media with material introducing numbers and letters in TK Kemiri 06 Kebakkramat Karanganyar is declared feasible and can be used as a medium in learning activities.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: educational games, numbers and letters
Subjects: L Education > L Education (General)
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Teknik Informatika
Depositing User: AGUS SUSANTO
Date Deposited: 14 Feb 2019 01:29
Last Modified: 14 Feb 2019 01:29
URI: http://eprints.ums.ac.id/id/eprint/71227

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