Hyperreality Violence On The Gamers Point Blank (Qualitative Descriptive Study On Adolescent Gamers Violent Behavior)

Hanifah, Ghinaa Riani and , Yudha Wirawanda, M.A (2018) Hyperreality Violence On The Gamers Point Blank (Qualitative Descriptive Study On Adolescent Gamers Violent Behavior). Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Abstract

This study discusses how hyperreality construction online game point blank at gamers violent behavior of adolescent. The theory used is the theory of Jean Baudrillard's hyperreality. This study uses a qualitative approach to data analysis Miles and Hubberman models. Sampling technique used is purposive sampling. The unit of analysis focuses on the construction of hyperreality in the game point blank at gamers violent behavior of adolescent. Data collection techniques such as observation and in-depth interviews to five (5) selected informants. The analysis was performed by analyzing the data, classify it into three (3) categories, and then look for relationships of all this categorization. The validity of the data in the form of triangulation analysis. Results from the study indicate that construction of hyperreality game point blank part of adolescent gamers violent behavior through the consumption of violent content.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Point Blank, Gamers Adolescents, Consumption, Hyperreality, and Violence
Subjects: H Social Sciences > H Social Sciences (General)
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Ilmu Komunikasi
Depositing User: GHINAA RIANI HANIFAH
Date Deposited: 13 Nov 2018 10:45
Last Modified: 13 Nov 2018 10:45
URI: http://eprints.ums.ac.id/id/eprint/68933

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