Rancang Bangun Aplikasi Jelajah Virtual Reality Candi Cetho Karanganyar

Aryanto, Dedy and , Nurgiyatna, S.T., M.Sc., Ph.D (2018) Rancang Bangun Aplikasi Jelajah Virtual Reality Candi Cetho Karanganyar. Skripsi thesis, Universitas Muhammadiyah Surakarta.

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Cetho Karanganyar temple is one of hindu temple built in majapahit era which is still actively used as worship until now. Cetho Temple is also used as tourism object for the public, because it has a high historical value and has a pretty good view. Information about Cetho Temple is still delivered in the form of 2D (two dimension), which is in the form of photo / picture and also writing to tourists / visitors / audiences. The way it is now considered less interactive or less interesting. From the problem researchers designed a desktop application about cetho karanganyar temple. The application will contain the existing buildings in cetho temple in three dimensions and also using virtual reality technology. The result of this research is the virtual roaming application of cetho karanganyar temple as information media which contains the buildings which are in cetho karanganyar temple in three dimension with virtual reality vision method. From the application test to the 30 respondents, the data obtained as follows, the statement (P1) of the attractive application interface display got 60.8% percentage, the statement (P2) 3D modeling application display draws / draws the original gets 70.4% percentage, statement (P3) the guidance of using the application is easy to understand and obviously gets the percentage of 63.2%, the statement (P4) the information delivery in this application is easily understood got the percentage of 73.6%, the statement (P5) feature and the function of the animation went well got 80.8% percentage, statement (P6) This application runs smoothly on the computer / laptop used gets 77.6% percentage. Keywords : Cetho Temple of Karanganyar, virtual reality, media information

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: Candi Cetho Karanganyar, virtual reality, media informasi
Subjects: B Philosophy. Psychology. Religion > BL Religion
D History General and Old World > DS Asia
G Geography. Anthropology. Recreation > GE Environmental Sciences
G Geography. Anthropology. Recreation > GF Human ecology. Anthropogeography
G Geography. Anthropology. Recreation > GN Anthropology
G Geography. Anthropology. Recreation > GV Recreation Leisure
N Fine Arts > NA Architecture
N Fine Arts > NC Drawing Design Illustration
N Fine Arts > NX Arts in general
T Technology > T Technology (General)
T Technology > TA Engineering (General). Civil engineering (General)
T Technology > TH Building construction
Z Bibliography. Library Science. Information Resources > Z665 Library Science. Information Science
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: DEDY ARYANTO
Date Deposited: 12 Jul 2018 07:19
Last Modified: 12 Jul 2018 07:19
URI: http://eprints.ums.ac.id/id/eprint/63173

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