Aplikasi Pembelajaran Pengenalan Benda Di Lingkungan Sekitar Rumah Untuk Anak Berkebutuhan Khusus (Autis) Berbasis Kinect

Indahsari, Hanif Nur and -, Fatah Yasin Al Irsyadi, S.T., M.T. (2017) Aplikasi Pembelajaran Pengenalan Benda Di Lingkungan Sekitar Rumah Untuk Anak Berkebutuhan Khusus (Autis) Berbasis Kinect. Diploma thesis, Universitas Muhammadiyah Surakarta.

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Abstract

Children with special needs like autism are children who experience communication and social interaction disorders and experience disturbances in censoring, playing pattern, and emotional. Therefore, in daily life, children with special needs are necessary to train their ability in doing social interaction, especially in identifying objects around their home with a method of learning more interesting is the educational game. The objective of this 2-dimensional educational game for children to recognize objects in the environment around home which are the things belong to home yard such as flowers, vegetables, etc. Researchers took the problems correspond with their learning curriculum based on the book Siswa Autis Tema 8 “Lingkungan Sekitar Rumah”. The existing problems are used as a guidance in constructing and making Educational Game relates to the introduction and the ability that are improved for children with autism by using Kinect Xbox 360 technology. This educational game also by using Unity software, CorelDraw X6 and Dragonebones. The research was conducted by interviewing the teachers of the Rumah Pintar ABK Salatiga. The testing system was implemented in a way demonstrating educational game especially for the 2nd grade of Elementary School at Rumah Pintar ABK Salatiga and accompanied by teachers. The results of the assessment of teachers in filling out the questionnaire said that they agreed that the educational games can be interesting and interactive learning with Kinect sensor that is used to training the motor skills of children. The use of Kinect in Educational Game for developing recognition and knowledge about objects around home so that children with autism can recognise as well as increase their knowledge which variety of learning by teachers or adults’ help in playing it. Keywords : children with autism, educational game, Kinect Xbox 360, Unity.

Item Type: Karya ilmiah (Diploma)
Additional Information: Game edukasi ini di buat sesuai dengan Kurikulum Pendidikan Khusus 2013 untuk peserta didik berkebutuhan khusus di Rumah Pintar, Salatiga. Game ini dirumuskan untuk mewujudkan agar peserta didik lebih mudah memahami pengetahuan faktual. Game edukasi yang memakai tema ‘Lingkungan Sekitar Rumahku’ memanfaatkan teknologi Kinect Xbox 360 dengan engine Unity3D. Game engine Unity3D mendukung beberapa bahasa pemrograman, seperti javascript, CS script dan BOO script. Game edukasi tersebut meminta peran aktif dari peserta didik untuk ikut serta dalam memainkan game, yaitu dengan menggunakan salah satu tangan mereka sebagai sensor penggerak agar game bisa di mainkan. Objek dalam game ini berbentuk 2Dimensi dengan memanfaatkan benda yang ada disekitar. Benda tersebut biasanya terdapat pada lingkungan luar sekitar rumah, misalnya pohon, bunga, dan lain-lain. Diharapkan, game ini dapat memudahkan peserta didik berkebutuhan khusus dalam mempelajari ilmu dasar, seperti berhitung, mengenal huruf, menulis, mengenal bangun, mewarnai dengan cara yang menarik dan mudah untuk di pahami. Sehingga mereka dapat belajar mengenal benda-benda disekitar sambil bermain.
Uncontrolled Keywords: children with autism, educational game, Kinect Xbox 360, Unity.
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA76 Computer software
Divisions: Fakultas Ilmu Komunikasi dan Informatika > Teknik Informatika
Depositing User: HANIF NUR INDAHSARI
Date Deposited: 04 Feb 2017 06:37
Last Modified: 04 Feb 2017 06:37
URI: http://eprints.ums.ac.id/id/eprint/48992

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