Pengaruh Pembelajaran Role Play Dan Guided Discovery Terhadap Hasil Belajar Matematika Ditinjau Dari Aktivitas Belajar Siswa Kelas VIII Semester Genap SMP Negeri 2 Kartasura Tahun 2015/2016

DEWI PUJI ASTUTI, ENDAH (2016) Pengaruh Pembelajaran Role Play Dan Guided Discovery Terhadap Hasil Belajar Matematika Ditinjau Dari Aktivitas Belajar Siswa Kelas VIII Semester Genap SMP Negeri 2 Kartasura Tahun 2015/2016. Skripsi thesis, Universitas Muhammadiyah Surakarta.

[img] PDF (NASKAH PUBLIKASI)
ARTIKEL PUBLIKASI.pdf

Download (839kB)
[img] PDF (HALAMAN DEPAN)
HALAMAN DEPAN.pdf

Download (856kB)
[img] PDF (BAB I)
BAB I revisi.pdf

Download (142kB)
[img] PDF (BAB II)
BAB II revisi.pdf
Restricted to Repository staff only

Download (179kB)
[img] PDF (BAB III)
BAB III revisi.pdf
Restricted to Repository staff only

Download (439kB)
[img] PDF (BAB IV)
BAB IV revisi4.pdf
Restricted to Repository staff only

Download (558kB)
[img] PDF (BAB V)
BAB V revisi.pdf
Restricted to Repository staff only

Download (137kB)
[img] PDF (DAFTAR PUSTAKA)
DAFTAR PUSTAKA.pdf

Download (191kB)
[img] PDF (LAMPIRAN)
LAMPIRAN.pdf
Restricted to Repository staff only

Download (4MB)
[img] PDF (PERNYATAAN PUBLIKASI)
PERNYATAAN PUBLIKASI.pdf

Download (224kB)

Abstract

Low ability of student learning outcomes in class VIII SMP Negeri 2 Kartasura , and use learning strategies monotonous with the lack of teaching facilities make researchers interested in conducting research. There are three aims of the research. (1) To knows the influence of Role PlayLearning and Guided Discovery Learning strategy toward student learning outcomes. (2) To knows the influence of learning activity toward student learning outcomes. (3) To knows the interaction between learning strategy and learning activity toward student learning outcomes. The type of the research is quantitatif research with quasi experimental design. The population of the research is all of student eight grade at SMP Negeri 2 Kartasura. The sample of the research is two class that determine using cluster random sampling. The technique of collecting data with test method, quesioner and documentation. The tecnique of analyzing data by using the unbalanced two-way analysis of variance. The finding of the research with α = 5%. (1) there is no influence of learning strategy Role Play and Guided Discovery toward student learning outcomes. (2) there is influence of learning activity toward student learning outcomes. (3) there is no interaction between learning strategy and learning activity toward student learning outcomes.

Item Type: Karya ilmiah (Skripsi)
Uncontrolled Keywords: role play,guided discovery,student learning outcomes, learning activity ofstudent
Subjects: Q Science > QA Mathematics
Divisions: Fakultas Keguruan dan Ilmu Pendidikan > Pendidikan Matematika
Depositing User: ENDAH DEWI PUJI ASTUTI
Date Deposited: 10 Mar 2016 05:20
Last Modified: 10 Mar 2016 05:20
URI: http://eprints.ums.ac.id/id/eprint/42332

Actions (login required)

View Item View Item