Website Game Matsuku (Mathematics Sugoroku) Sebagai Media Pembelajaran Materi SPLTV SMA

Setiawati, Oni and Prasetyawati, Dewi Shinta and Amalia, Indah and Karuniawan, Agung and Saputro, Alip Tabah and , Masduki, S.Si, M.Si (2022) Website Game Matsuku (Mathematics Sugoroku) Sebagai Media Pembelajaran Materi SPLTV SMA. Program Studi Pendidikan Matematika.

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Abstract

Online learning using digital technology is an urgent need for the world of education to be able to adapt and survive or even develop. "MATSUKU (Mathematics Sugoroku) as Learning Media for SPLTV (Three Variable Linear Equation System) SMA Class X Materials". The method used in the implementation of PKM KC consists of three stages, namely preparation, implementation, and evaluation. The implementation stage consists of three stages of creating a website, testing the website, implementing the website. The benefits that MATSUKU wants to provide, one of which is increasing the enthusiasm of students in learning during this pandemic. Overall this PKM-KC activity has increased students' interest in learning. Students are more enthusiastic in learning the material because the MATSUKU game website has an attractive color composition and many buttons that make them curious and finally open and are interested in the content.

Item Type: Other
Uncontrolled Keywords: Game, Website, Learning Media, SPLTV
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Unit > Kemahasiswaan
Depositing User: Hanun Adlan
Date Deposited: 26 Aug 2022 01:40
Last Modified: 26 Aug 2022 07:55
URI: http://eprints.ums.ac.id/id/eprint/104441

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