Aplikasi Si Penting: Game Computational Thinking Untuk Siswa-Siswi Sekolah Dasar

Karuniawan, Agung and Mus'ab, Muhammad and Priyambudi, Zulfikar Setyo and , Hardika Dwi Hermawan, S.Pd., M.Sc (2022) Aplikasi Si Penting: Game Computational Thinking Untuk Siswa-Siswi Sekolah Dasar. Program Studi Pendidikan Teknik Informatika.

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Abstract

Computational thinking is the ability to think to analyze and solve problems by applying computer science or informatics skills. Currently, computer technology has become the main tool for solving problems in various scientific fields. In this study we used library research, observation or observation techniques, and the last one was through questionnaires. The application developed was very interesting for elementary school students because the design was adapted to make it easy The application is used especially in the form of games that can be played, and indirectly players will be trained in Computational Thinking skills. Overall, through this PKM-KC activity, it has increased the interest in learning of elementary school children, the team's target is to create applications as learning media to train 21st century skills that suitable and attractive for elementary school children has been tested and fulfilled

Item Type: Other
Uncontrolled Keywords: Game, Computational Thinking, Elementary School
Subjects: Q Science > QA Mathematics > QA76 Computer software
Divisions: Unit > Kemahasiswaan
Depositing User: Hanun Adlan
Date Deposited: 26 Aug 2022 01:40
Last Modified: 26 Aug 2022 07:52
URI: http://eprints.ums.ac.id/id/eprint/104422

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